This is an adapted answer from an exam:
In “Shooting to Kill: Headshots, Twitch Reflexes, and the Mechropolitics of Video Games,” Amanda Phillips introduces the concept of “ragdoll physics” in which the ragdoll body composition allows for the machine to construct portrayals of many unique, yet extreme death situations, thus bringing together the reality of death by ‘anything,’ and entertainment through the absurdity of certain death situations. However, the digital deaths reenacted by ragdolls that combine seriousness and humor are then part of the joining of the mechanical processes of death to political implications in reality, which is summarized as the term, “mechropolitical.”
A concept in the Jill Stauffer’s article, “Disrupting ‘all the familiar geometry”: Drones, Settler Colonialsism, and Nasser Hussain’s Difficult Questions” is “settler colonialism,” which refers to colonization of lands where the main purpose is for the settler to come and stay. This involves the displacement and/or destruction of the indigenous inhabitants of that land. As a result, settler colonialism gives rise to “settler common sense,” where the only frame of mind that is available to the settler is one where settlement is normalized and displacement is ignored. What is considered to be wrong is accepted to be normal, and thus, right.
What Stauffer’s “settler colonialism” does is confront the blindness that results from being complicit to “settler common sense.” The common trope of war, which is also present in games, is that the winner gets to determine history, and over time, that history comes to be accepted as “right.” What Stuaffer is asking is for us to recognize that we have accepted the blindness to the pain and injustice that has allowed for the settler society to exist and are prone to ignoring the wrong for the false sense of “right.” Of course, this mindset has crossed over into videogames, as described by Phillips “ragdoll physics.” Crude depictions of death are fun for those who have the power to bring forth death onto others, but that power is a sadistic manifestation of “settler common sense.” As players, would we still think that enacting gruesome death would still be funny if our reality was encompassed by that same sort of death, and what does it mean for us to continue to perpetuate that sort of “pleasure” in our games? What we make reflects the reality that we perceive to be true, and that is yet another offense that the settler overlooks for the sake of entertainment.