Many weeks ago, we embarked on a journey that required our blood, sweat, and tears – making a game with stencyl. At first out group had no idea what to do. How do we use stencyl? What can it do? Our ideas for the game were quite extravagant – zero gravity levels, multiple enemy types, so on and so forth. But as we began to explore stencyl, we realized how limited we actually were. But this limitation wasn’t because of stencyl, it was actually because we didn’t exactly know how to use the program to its full potential. This certainly applies to a lot of other things in life. If you don’t go out of your way to learn how to utilize something to its maximum potential, you might end up blaming the thing instead of yourself, which is a dangerous and ignorant thing to do. I think this was one of the main hurdles we had to get over with stencyl and twine. In the end, we made a kickass game (Nintendo called us and they’re offering $10 mil for it… not really tho) with completely original artwork and ideas. I feel like I’ve learned a lot in terms of overcoming these barriers through designing the games and it’s something I’ll carry with me in whatever I do.